Market overview
One view of the
Steam item economy.
Track broad activity, category participation, observed supply, and unusual conditions without reducing the market to a list of gainers.
All values are demonstration data; coverage and freshness language are part of the prototype trust model.
Game markets
Coverage by ecosystem.
Each game market retains its own item taxonomy, liquidity patterns, and data-quality profile.
- 24H observed activity
- 282.9K
- Breadth
- 68%
- 24H observed activity
- 91.8K
- Breadth
- 57%
- 24H observed activity
- 31.5K
- Breadth
- 62%
- 24H observed activity
- 15.6K
- Breadth
- 49%
Supporting conditions
Market state is built from evidence.
The prototype exposes the conditions that contribute to the broader interpretation.
Dreams & Nightmares Case
Observed activity accelerated at 14:05 UTC while listing supply remained inside its expected range.
- Evidence
- The event cleared the activity threshold across three consecutive observation buckets and was not explained by a single listing.
Sticker Capsule 2
Observed listings declined steadily while the median observed sale price increased over the same period.
- Evidence
- The change persisted through the complete seven-day window and remained after deduplication and stale-listing controls.
Kilowatt Case
The observed price moved above its previous 90-day high with broad participation across the container category.
- Evidence
- The event is supported by distributed activity and multiple price buckets rather than one isolated observed transaction.